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Changelog

What’s new

Recent releases and improvements to MyNiverse, newest first.

  1. October 25, 2026

    Speed

    • Pages open sooner on a slow phone connection, about 2 to 3 seconds sooner on Home, Strip Board, Budget and sign-in in our tests.
    • Each page now downloads only the styles it uses, so the first screen has less to wait for.
  2. October 24, 2026

    Phones

    • On a phone, every page in the current section now sits in a row under the section icons, so Screenplay is one tap from Development.
    • Pages show up sooner on slow connections: fonts no longer compete with the page for bandwidth.
    • The gray shadow along the left edge of the screen is gone.

    Team

    • Pending invites have a Resend invite button. Pressing it again within a minute shows when you can resend, not an error.
    • Members can see their own workspace role and their role on each project, on the Account page.
    • Team updates by itself when someone accepts an invite.
    • Inviting someone who already has an account says they will join the next time they open MyNiverse.
    • The seat count stays right after inviting, removing or restoring someone.

    Fixes

    • The account and workspace menus work with the keyboard like the Help menu, and the menus open instantly on slow connections.
    • The credits count shows right away instead of a dash.
    • If a page fails to load, you get a clear message with Try again in place of the broken part, and the rest of the app keeps working.
  3. October 20, 2026

    Workspaces

    • Projects from another production company’s workspace now show that company’s name on the card, so you can tell them from your own.
    • My Projects says which workspace you are in, with a quick way to switch.
    • Buttons in MyNiverse emails now use the app’s purple.

    Team

    • The Directory shows a teammate’s name instead of their email, or “No name yet” until they add one.
    • Canceling an invite now asks clearly, with Keep invite as the safe choice.
    • Canceled invites move to the Removed list with the date, and Invite again sends the invite as it was first sent, with the same project, role and permissions.
    • The out-of-seats warning clears as soon as a seat frees up.

    Fixes

    • The cookie notice no longer covers buttons at the bottom of the page.
    • Help search loads faster.
  4. October 19, 2026

    Invites and sign-in

    • An invite now reaches people who already have an account, whichever way they sign in, and tells them which workspace they joined.
    • Someone invited with a project role shows that role on Team and in the project’s people once they accept.
    • An invite link that was canceled or already used now says so.
    • On sign-in, Forgot password? sits below the Sign in button, so tabbing from email goes straight to password.

    Fixes

    • Archived projects open again from My Projects, read-only, with Restore at the top.
    • The Team page works on a phone: member details, permissions and project access use the full width.
    • Holidays and Script Versions in Settings fit on a phone, and other settings sections stack instead of being cut off.
    • If a project can’t be opened, you now see a message instead of nothing happening.

    Team

    • Team now has role presets for each project (Producer, 1st AD, Director and more) that set every module level in one step.
    • Owners can make a member an admin, or an admin a member, from Team.
    • Inviting someone can also add them to a project with a role and save their name and phone to the project’s people.
    • Project Settings links to Team, and members can see who the owners and admins are when they need access.

    Small improvements

    • Settings, Script Versions shows your screenplay’s lock and revision history, and points to the Screenplay tab when there is no script yet.
    • Show archived on My Projects is remembered, and project cards open with the keyboard.
    • Undoing an edit in a locked script clears its revision marks right away.
  5. October 18, 2026

    Archived projects

    • Archived projects are now read-only everywhere, with a Restore button at the top of every tab.
    • Archiving asks first, and the confirmation offers Undo.

    Small fixes

    • Turning off someone’s project access in Team asks first and explains that their calendar link stops working.
    • Reset all calendar links only appears when the project has links to reset.
    • Integrations opens on the project you came from.
    • In the Screenplay scene list, Delete now has its own icon, so it no longer looks like Omit.

    Screenplay and Team

    • In a locked script, typing a new scene heading in front of an existing one keeps the existing scene’s number, and the new scene gets the A-number before it.
    • Team’s project access now groups each project in its own box, with the project name and access at the top and its module levels underneath.
    • Undo after archiving stays on screen longer and waits while you hover over it, and the calendar panel updates right away when a project is restored.
    • Typing in the delete confirmation keeps every letter you type.
  6. October 17, 2026

    Contact support

    • New: Contact support in the user menu and the help center sends us a message with the page and workspace attached, and we reply by email. Signed out, use the Contact support page.
    • The Billing page actions (buy add-on credits, change plan, manage subscription) now look like buttons.
    • The Help button in the top bar now offers Help center and Contact support, and every help page shows Contact support near the top.
    • Search (Ctrl+K) now finds Billing, Team, Integrations, Account settings, Contact support and the help center.

    Personal calendar links

    • Everyone who can view a project’s schedule can subscribe to it in their own calendar app from the Calendar tab or Schedule, Export / Share, with a private link of their own.
    • Your link stops working on its own if you lose access to the project’s schedule, and owners and admins can reset every link for a project at once.
    • Archived projects no longer publish a calendar.

    Small fixes

    • Add to Google Calendar on the Schedule tab adds each shoot day as its own event, and explains why it is unavailable before the schedule has dated days.
    • Learning Hub lessons have their own links, so you can bookmark, share or reload a lesson.
    • The Free plan no longer shows a renewal date, and complimentary plans say so.
    • Opening a page you do not have access to now tells you so.

    Cleaner imports

    • Messy scene headings (lowercase, double hyphens, dashes without spaces, extra spaces) come into the breakdown cleaned up, the same way from every import, and the import tells you what it tidied with See changes. Your script itself is never changed.
    • The Strip Board suggests merging place names that look like typos of each other, and Keep both tells it they really are two places.
    • Populate from script and Push to breakdown now give the same breakdown and the same suggestions.
  7. October 16, 2026

    Small improvements

    • Rebuild with Auto-Stripboard is in the Schedule wizard menu as soon as a board exists, and both rebuild prompts offer Keep my board or Save a version and rebuild.
    • The Breakdown updated notice also clears when you switch between By scene and Full report.
    • Plainer punctuation everywhere: messages, emails, PDFs, calendar feeds and the Learning Hub.
    • Owners and admins can subscribe to a project’s shooting days from the Calendar tab with a private link, and reset it if it leaks.

    Screenplay and Learning Hub

    • The Screenplay scene list updates the moment you add or remove a scene, so Omit and Restore always act on the scene you clicked.
    • Learning Hub lessons show numbered lists, lists inside lists, line breaks, italics, quotes and tables properly.
  8. October 15, 2026

    Sample project

    • New: Load sample project on My Projects opens Lantern County, a fictional production with everything filled in: script, breakdown, schedule, call sheets, budget and more, with AI breakdown suggestions waiting for review.
    • The sample doesn’t use one of your project slots, is marked Sample wherever it appears, and can be deleted and loaded fresh at any time.

    Sign-in and imports

    • Confirming your email no longer shows a misleading error, and an expired link offers Send a new link.
    • A PDF’s title page now fills in the project title and author instead of landing in the script.
    • The cookie banner remembers your choice, even when your browser’s storage is full.

    Small improvements

    • An empty Schedule tab now offers Build schedule and the schedule wizard.
    • The imported scenes notice no longer pushes the Strip Board down when it appears.
    • Clearer punctuation on the Pricing page, in help and in the offline notice.
    • The My Projects totals no longer count the sample project.

    Fixes

    • PDF title pages are recognized in more layouts, including a plain cover with just the title and name, and the whole title page (credit, contact and draft date) is kept on the script.
    • Picking a PDF that can’t be read now says so plainly and leaves nothing attached.
    • An expired sign-in link always takes you to Send a new link instead of showing an error code.
    • A title block typed at the top of a PDF (Title:, Credit:, Author:) fills in the title page, and FADE IN: always stays in the script.
    • A credit like “written by” directly under the title now goes into Credit instead of the title, in Final Draft, PDF and Fountain imports.

    Strip Board

    • Notices above the board now sit in one compact area, with the rest behind a “more notices” button, so the board starts near the top of the screen.
    • Once a schedule exists, the Auto-Stripboard moves into the Schedule wizard menu, with a warning before it rebuilds the board.
    • The imported scenes notice no longer offers to undo a day or night you changed on purpose.
    • The Breakdown updated notice clears when you leave the Breakdown.
  9. October 14, 2026

    Small improvements

    • Someone removed from a workspace who still belongs to another one now sees a one-time notice saying which workspace they no longer have access to.
    • The Schedule tab shows the Schedule check summary, and its scene count now reads like 117 on the board (119 in script).
    • Our Privacy policy and Terms of service read more simply, with the same meaning.
    • Browser tab titles now read like Strip Board | MyNiverse.

    AI credits, with a check first

    • Safety Scan now asks before it runs, showing how many scenes it will scan and what it costs. Scanning failed scenes again asks too.
    • The Safety Scan and AI breakdown confirmations start on Cancel, so a stray Enter never spends credits.
    • In AI breakdown, Accept a whole category follows your filters: with one scene selected, it accepts only that scene’s suggestions.
    • Pricing now explains that AI breakdown and Safety Scan are priced by the number of scenes you choose.

    Counts, links and help

    • Schedule Review and Schedule Chat count scenes like the Strip Board: 117 on the board (119 in script).
    • Going to /app/team now opens your Team page.
    • Help for the Schedule wizard, My Projects, Getting started and the Strip Board has new screenshots, and the wizard steps use the names you see in the app.

    Fixes

    • Creating a project with a script or schedule now tells you if anything fails to save, and lets you try again or open the project, instead of failing silently.
    • Sign-up, sign-in and the other account pages keep everything you type, even before the page has finished loading.
    • When you are short of credits, the AI breakdown dialog says so and shows what the run needs, instead of hiding the message behind it.
    • Day labels read Day 3: Oct 21, and scene headings read EXT. MOUNTAIN ROAD - NIGHT, across the app, PDFs and call sheet emails.
  10. October 13, 2026

    AI breakdown

    • New: AI breakdown suggests tags for each scene from the script itself: props, wardrobe, makeup, vehicles, stunts, effects, sound, music and more, each with the line it came from. Nothing is added until you accept it.
    • Accept, reject or edit each suggestion, or accept a whole category at once. Accepting a stunt offers to set the scene’s stunts safety flag, and a character the script names but your list doesn’t can be added as a new character.
    • It also points out likely mistakes from the free automatic tagging, such as watch used as a verb, for you to remove.
    • On a revised script, only the scenes whose text changed are checked again, so you only pay for what changed.

    Help and fixes

    • Help pages now have screenshots for almost every task. Click one to see it full size.
    • Adding a screening now works: it starts on today’s date and tells you if a date is missing.
    • The New project and Title page dialogs now use a neutral example title.

    A free schedule check

    • The Strip Board now has a free Schedule check: availability conflicts and near misses, location windows, page and hour limits, turnaround after night work, day and night mixing, company moves, long cast holds, shoot days on days off and missing details, each explained, with Show on board.
    • The other schedule tabs show a one-line summary that opens the check on the Strip Board, and the schedule wizard runs the same check on its draft.
    • Location checks now follow each scene’s set, and overtime counts every scene, so projects may show conflicts that were there all along.

    Team and tagging

    • Removing someone from your team now keeps their history: they see an Access removed page, their seat is freed, and you can restore them from the Removed list.
    • Automatic breakdown tagging is more accurate: a character who is only mentioned is no longer tagged as cast, and phrases like fire escape, garden shears or turn to watch no longer create tags.

    The schedule wizard is now free

    • Building a schedule with the Schedule Wizard is now free. Our scheduler places every scene that fits, respects availability, page and hour limits, day and night work and turnaround, and groups scenes by location.
    • New: Read my priorities. Write what matters in plain words, such as shoot the hospital first or keep Mila’s scenes in story order. The AI turns each one into a rule you confirm before the schedule is built. Each read uses a few AI credits, and nothing is charged if it fails.
    • The review shows how each priority was honored: met, partly, or not possible and why.
    • New help pages for Team and Integrations, and updated help for scheduling, credits and who sees which contact details.
    • Our emails, from call sheets to team invites, now carry the new MyNiverse logo.
  11. October 12, 2026

    Better schedules for real productions

    • The schedule wizard now treats rooms named after the same place, such as HOSPITAL - HALLWAY and HOSPITAL - WAITING ROOM, as one location, so they are shot together without a company move between them.
    • Locations now have a Physical site field right at the top. Locations at the same physical site are scheduled together, and until you set one, the field shows what the schedule assumes from the name.
    • The imported-scene cleanup suggests physical sites from your location names for you to confirm, and never overwrites one you have set.
    • The AI planner now tries two or three complete strategies, and you only see its schedule when it beats the standard one.

    Clearer credit history

    • Recent usage on your account page now lists every run on its own line with its charge, any refund and the reason, and the net for that run.
    • Credits added by MyNiverse support appear as their own line.

    Credits and scheduling

    • Refunded credits now go back to the credits they came from, so add-on credits that never expire stay that way. Refunds that went to the wrong place before have been moved back.
    • Recent usage on your account page now lists each refund next to its charge, with the net total.
    • The schedule wizard places every scene that fits: three locations a day is now a strong preference instead of a hard limit, and each location’s scenes are kept together.
    • Estimated hours no longer double-count tenting time for night scenes at partly light-controlled locations.
    • Pages per day on Analytics now show in eighths, counted from the scenes on the board, and match the Scheduling Efficiency card.

    A new way to build schedules

    • The schedule wizard now builds every schedule with our own scheduling rules: every scene that fits is placed across all your planned days, actor and location availability, page and hour limits, day and night work and turnaround are always respected, and scenes are grouped by site.
    • The AI now acts as a planner on top. It suggests which locations and scenes to group and what to shoot first, and you only see its version when it scores clearly better than the standard schedule. A table shows both scores, term by term.
    • Each day’s estimated hours now come from its scenes: their own estimated shoot time, or their pages at your minutes per page.
    • If any scene is left out even though the pages fit your planned days, or the AI planner doesn’t respond, the credits are refunded automatically.

    Small fixes

    • Benchmarks and project cards now show both counts when they differ, for example 117 on the board (119 in script), and pages per day are based on the board.
    • Everyone can delete their own messages again.
    • Someone removed from a workspace now sees a clear page saying their access was removed, with a way to sign out, instead of being bounced between pages.
    • A failed sign-in is now announced to screen readers.

    Directory and vendors

    • Crew departments and titles, Extras and vendor details are now saved, so the Crew, Extras and Vendors lists keep everyone after a reload. People added before this fix show as Crew or as a vendor marked Other until you edit them once.
    • A contact saved as an extra now stays an extra, and removing someone from a project also removes their crew role there.
    • To add cast, use the Cast tab. The Directory no longer offers Cast as a type, so nobody disappears after a reload.
    • If saving a change to someone’s permissions fails, the permissions grid now puts the old setting back and explains what went wrong, instead of closing.

    Schedule wizard

    • The wizard shows exactly what a run cost, straight from your credit history, including any refund and why.
    • A day that really mixes daylight and darkness scenes is now named and the run refunded, and day notes point out DAY scenes on light-controlled sets that can shoot at night.
    • A new balancing step evens out very light days without adding company moves or longer cast holds.
  12. October 11, 2026

    Schedule wizard you can trust

    • A run that can’t deliver a draft, including one that runs out of time, now refunds its credits automatically.
    • Scenes that land on a day an actor or location can’t do are moved to a day that works, or listed with the reason.
    • What you enter on the Locations step stays with your draft until you accept it or choose Start over.
    • The wizard groups scenes shot at the same place to cut company moves, and each day shows which scenes truly need darkness and which are on a light-controlled set.
    • The draft’s summary is now written from the schedule itself: night runs, company moves, the longest cast holds and the longest day.

    More fixes

    • On a locked script, only the 1st AD sees controls that change the board. Everyone else gets a read-only board with a note explaining why.
    • People who can edit Logistics now see every crew phone and email, since coordinating crew is their job.
    • Cross-Project Benchmarks now shows real scene, day and cast counts for the other projects you can open, instead of zeros.
    • The app opens a little faster: the export panel and Learning Hub data now load when you first use them.

    Privacy for teams

    • Team members now only receive contacts from the projects they belong to. People on your other projects stay private.
    • The team list shows members only the people they share a project with, plus the workspace owners and admins, with just each person’s name and role. Only owners’ and admins’ emails are shown, and nobody’s permission settings.
    • Exporting a whole project as a ZIP is now limited to workspace owners and admins, and every download is recorded in the admin audit log.
    • Actors’ phone numbers and emails are only shown to producers, ADs and people who can edit the schedule or cast. Casting agent contacts are only shown to people who can edit cast.
    • On call sheets, people who can’t edit the schedule see phone numbers only for key contacts such as ADs, PAs, the producer and department heads. Editors can mark any crew row as a key contact, and choose to print every crew phone.

    Small fixes

    • Cast and department heads can read the Characters page again, for wardrobe, makeup and blocking.
    • Convert to project only appears for people who can create projects.
    • A new 2nd AD role: like the 1st AD, but without the power to lock the script or change a locked board.

    Permissions that mean what they say

    • Removing anything, such as a day, a cast member, a call sheet row or a breakdown tag, now needs delete access for that area, not just edit. Remove buttons are hidden from people who can only edit.
    • In the Directory, people who can’t edit the schedule no longer receive crew or contact emails and phone numbers, and vendors only appear for people with Logistics access on that project. Call sheets still show key contacts’ phones.
    • Upgrade prompts are only shown to workspace owners and admins. Everyone else sees “Ask your workspace owner.”

    Schedule wizard and cleanup

    • The schedule wizard now reads each scene’s location through its set, labels every day with its locations or sets, and groups scenes by set when no real location is linked.
    • Every day in the wizard’s draft gets a note written from what is actually on it: sets, interior and exterior, day and night, pages, cast and flags such as stunts or minors.
    • The wizard is faster: it no longer runs the AI a second time for problems it can fix itself.
    • The imported-scene cleanup now offers to remove empty leftover sets, and a new card on the Characters page removes characters who never speak and that nobody has worked on.
  13. October 10, 2026

    A smarter schedule wizard

    • Before you spend credits, the wizard runs a free check: whether your pages fit the days at your daily limit, which cast can’t fit their availability, and what information is missing, with a suggested fix.
    • Every scene is placed at most once, day and night work stay on separate days, and night days are grouped together where the cast can work them.
    • The review shows pages per day against your limit and lists every scene that isn’t included, including Bone Yard scenes and new scenes still waiting in Revisions.
    • If a draft fails our quality checks, its credits are refunded automatically.
    • The Cast tab and the wizard now agree on each actor’s availability and scheduling preference.

    Team access and data safety

    • A project data export now contains only what that person can open in the app.
    • Credits, plan and billing details are shown only to workspace owners and admins, and New Project appears only for people who can create projects.
    • The permissions grid now labels the full access level Edit + delete, so presets read the way they work.
    • Scrolling with the mouse wheel no longer changes a number you just typed, anywhere in the app.

    Board and settings

    • The Strip Board shows how many new scenes and other changes are waiting in Revisions, right next to the Revisions button.
    • Settings › Start Date no longer gets stuck loading. If the schedule can’t load, it says so and offers Try again.
    • The imported-scene cleanup now also tidies location names, merges duplicate locations and offers to remove empty leftover locations. A location with any details is never removed.

    Clean up imported scripts

    • For scripts imported before our latest PDF fixes, the Strip Board offers one cleanup: it corrects day and night, removes stray revision marks and scene numbers from set and location names, and strips page headers out of scene descriptions.
    • You see every change before anything is saved, and scene numbers, strips and shooting days stay exactly as they are.
    • A CONTINUOUS or LATER scene is only changed when the scene before it matches the board, so a scene the script can’t place is left alone.

    Fixes

    • The schedule wizard now starts from the number of shoot days on your board instead of the default in Settings.
    • A scene you added by hand can now be deleted, even after the script is locked, from the Bone Yard, the Unscheduled list or the Breakdown. Scenes from a locked script are still cut through a revision and kept as OMITTED.
    • Call sheet delivery and open tracking is more reliable.

    Phones and tablets

    • On a phone, the script opens in a new reading view: text wraps to your screen at a readable size, while page breaks, scene numbers, eighths and revision marks stay exactly where they fall on the printed page. Switch to the page layout any time.
    • On a phone, each strip stacks scene, set, cast and synopsis on separate lines, so nothing scrolls sideways.
    • The script toolbar fits on a phone screen from the moment the page opens.
    • On a tablet, the script’s Lock and Unlock control is easy to find in the More menu, and every production phase tab fits.

    More fixes

    • The imported-scene cleanup lets you tick or untick each change before applying it, and leaves a CONTINUOUS scene alone when the script and the board disagree about the scene before it.
    • Account view section totals no longer count fringes twice, and the budget CSV now lists each category’s fringes.
    • Expenses says when it is measuring against the target budget set in Funding, and offers to create a budget when there is neither.
    • If a page in the app can’t load, it now shows an error with Try again instead of loading forever, and the credits badge fills itself in once the server answers.
    • The Strip Board toolbar wraps onto a second row when space runs out, so Add a day break and Add scene are never cut off on a laptop with the sidebar open.

    Scheduling and sending

    • Before a work-days change reschedules your board, the confirmation now lists any cast or location a moved day would conflict with, and any day that would land after your end date. It also lists the days off the reschedule skips.
    • Settings points out when a shoot day falls outside your planned start or end date. A reschedule no longer leaves that unsaid.
    • The send dialog now starts with nobody selected. Called today picks everyone called that day in one click.
    • In the send dialog, the count line now says what each number means, for example “6 selected · 17 listed have no email, 3 of them called today”.
    • The Revisions button on the Strip Board no longer goes missing on large projects.

    Cleaner imports

    • The imported-scene cleanup catches more leftover page headers, including revised A-pages and headers cut off mid-word.
    • Sets and locations whose names differ only by punctuation or spacing, such as WARDENS TRUCK and WARDEN’S TRUCK, are treated as one place on import, and the cleanup offers to merge existing duplicates.
    • The cleanup no longer offers to merge a set that has already been merged.
    • If your account uses two-step verification, setting a new password or changing your email now asks for your authenticator code first, instead of failing with an error.

    Schedule wizard and script revisions

    • The schedule wizard now reads scene lengths correctly. It no longer mistakes eighths for whole pages, keeps every day within your page limit, never mixes day and night work on one day, and explains any scene it can’t fit.
    • The credits badge updates right after the wizard charges, and its time estimate reflects how long your script is.
    • Starting a new revision now asks first, and a revision you haven’t changed yet can be deleted from Revision History to go back to the previous color.
    • A scene added in a locked script now always reaches the 1st AD’s Revisions queue, even if you start the next revision right after typing.
    • Typing INT. or EXT. at the start of a line turns it into a scene heading, the scene count updates as you type, and revision asterisks in the PDF no longer print over scene numbers like 20A.
  14. October 9, 2026

    Start without a script

    • Add scenes by hand on the Breakdown and Strip Board: set, interior or exterior, time of day, page length and a description. No script needed.
    • Scenes you add by hand stay put when you later push or populate from a script, and are never matched to a script scene by guesswork.
    • An empty project now offers Add scene alongside writing or importing a script.

    Bring your existing work

    • Import a schedule from a Movie Magic Scheduling .sex file, or from an Excel or CSV stripboard, when you create a project or from Settings. Days in the file become shoot days.
    • Import a budget from Excel or CSV, including a Movie Magic Budgeting Excel export. A preview checks the file’s totals before anything is saved, and the import becomes a new budget version you can compare.

    Fixes

    • PDF scripts no longer turn short location lines such as INSIDE or AT THE TRUCK, transitions or flashback markers into cast members. A name now needs dialogue under it.
    • New cast members always get the next free cast number, and duplicate numbers are sorted out automatically.
    • A new Remove cast with no dialogue action on the Cast page clears cast created by mistake, after showing you the list. Anyone with an actor, notes, rates or availability is never removed.
    • Open wizard on the Strip Board now always opens the project you are looking at, and explains what to do if it can’t.
    • Follow MyNiverse on X, TikTok and Instagram: links are in the footer of every public page.

    Safer call sheets

    • Before you send, the call sheet lists what the day is still missing, such as the nearest hospital, weather on exterior days, sunrise and sunset, or cast without a call time. Get forecast fills the weather in place.
    • A sheet with no nearest hospital now says so in bold on the sheet, the PDF and the email. Send asks you to confirm only when the day has no general call of its own or nobody is called.
    • The send dialog now starts with only the people called that day, and you can add a missing email address right in the list.
    • Delivered, opened and bounced now update in the send history on their own, without reloading the page.
    • Call sheet times read the same everywhere, for example 6:30 AM, and the hospital’s drive time has its own field.

    Better shooting-script imports

    • PDF shooting scripts keep their printed scene numbers, including omitted scenes, and night scenes no longer come in as day when the heading carries a revision mark.
    • Page headers, (MORE) and CONTINUED lines are left out of the imported script, and a speech split across pages is joined back together.
    • CONTINUOUS, LATER and SAME scenes take the time of day of the scene before them. EVENING counts as night.
    • For scripts imported before this fix, the Strip Board lists scenes whose time of day differs from the script and updates them when you choose Update time of day. Scene numbers, strips and shooting days stay as they are.

    Budgets

    • Reset Budget now really clears the budget, and it stays cleared after a reload. Saved versions are kept.
    • Budgets from templates charge payroll fringes on labor lines only, and each template now uses the fringe set its card describes.
    • The Detail view shows and edits units, and its row totals match the PDF.
    • The top sheet adds Other and Contingency cards, so the cards add up to the grand total. Expenses now measures spending against your budget’s total.

    Scheduling

    • The schedule wizard starts from your board’s own day count, start date and work days, and Cancel takes you back to the Strip Board. A Schedule wizard button is now on the Strip Board toolbar.
    • Location changes made in the wizard are saved only when you accept the schedule.
    • The wizard warns about a cast member with little room for delays, based on your page and hour limits, and only marks someone over-scheduled when their pages truly can’t fit.
    • The Strip Board points out shoot days that fall on a weekend you never chose to work, and moves nothing until you decide.
    • Scenes added after the script is locked now land in Unscheduled with a New badge instead of the Bone Yard.

    Phones and tablets

    • Every button on the Strip Board, Breakdown and Screenplay toolbars can now be reached on a phone or tablet. Toolbars wrap instead of cutting off.
    • On small screens the strip board scrolls sideways inside its own area, with the headers and strips moving together.
    • The script page scales down to fit narrower screens, so the end of each line is no longer hidden. Line breaks and page counts stay the same.
    • Dialogs fit on a phone screen and scroll on their own.

    Easier to use

    • Notices on the Strip Board fold down to one line once you have read them, so the board starts higher on the page.
    • When Send asks you to confirm, the keyboard focus moves to the question, and Get forecast now opens inside the send dialog without losing who you picked.
    • Budget section colors, the New badge and several warning labels are easier to read in the light theme. Keyboard focus is visible on more buttons.
    • Shoot day banners no longer show an old date next to the day’s current one after a day moves.

    Small fixes

    • In the Directory, a contact’s note now opens right under their row instead of at the bottom of the page.
    • Automatic breakdown tagging recognizes both American and British spellings, such as mustache and moustache, and no longer tags phrases like “fly into a rage” or “crash course”.
    • Export project data (ZIP) is now also on the Export panel and in Settings.
    • An unknown address inside the app shows a page-not-found with a link back to your project, the browser’s Back button steps through budget views, and reloading no longer asks you to leave when everything is saved.
    • The conflict panel notes cast holds between work days. Festival fees count only submitted entries, and the investor conversion rate is explained.
  15. October 8, 2026

    A new look

    • A new home page that walks through everything MyNiverse does, from the script to the call sheet, the budget, financing and festivals, with plan prices and AI credit costs on the page.
    • A new MyNiverse logo across the site, the app and our emails.
    • You can now pinch to zoom on phones.
    • A free film tax incentive calculator anyone can try without an account: compare 21 programs across up to three locations.

    Account

    • The icons in the account menu line up with their labels again.
    • If your plan has been provided free, the Billing page says so and shows until when.

    AI chat and dates

    • Budget Chat and Schedule Chat no longer return a blank reply on big questions. If a reply is cut off you get a clear message and no credits are used.
    • The credit badge on chat replies now shows what was actually charged, never more than the price on the button.
    • Festival deadlines, screenings, task and deliverable due dates and the calendar now land on the right day and month in every time zone.
    • New expenses, documents, reports, budgets and projects default to your own date, even late in the evening.

    Invite-only for now

    • MyNiverse is invite-only while we grow carefully. New visitors can request an invite with their name, email and role, or join with an invite code.
    • Existing accounts sign in as usual, and anyone invited to an existing workspace can still join it without a code.

    Company details on your paperwork

    • Add your company name, address, phone and email once in Settings, and they appear on call sheets, daily reports, breakdown sheets and budgets.
    • Each project can use the workspace details or its own. Projects that already had a production company keep printing exactly what they did.

    Billing

    • Extra seats are now charged when you buy them, and you can use them as soon as the payment goes through.
    • If a renewal payment fails, your paid features keep working for 7 days while you update your card.
    • Changing plans keeps your unused credits fairly: upgrading adds the difference between the plans, downgrading keeps your credits up to the new plan’s allowance. Credit packs you bought are never affected.

    Scripts and screens

    • Old scripts with lowercase scene headings or transitions now show them in capitals as soon as you open them.
    • OMITTED scenes in an imported Fountain or Final Draft file stay omitted instead of becoming new scenes and locations.
    • Unusual scene numbers such as I-1-A no longer end up in location names.
    • A few buttons and links that were hard to read in dark mode now have proper contrast.

    Help and wording

    • The help center is up to date with everything above, and a new Plans & Pricing page explains billing, credits and seats.
    • Purchased credit packs are now called add-on credits everywhere in the app.
    • If something goes wrong while creating your account, sign-up now shows a clear message asking you to try again.
    • The Academy points new visitors to Request an invite while MyNiverse is invite-only.
  16. October 7, 2026

    Script updates keep your breakdown

    • After a script’s first Push to breakdown or Populate from script, every later update recognizes each scene even if its heading or number changes, so the breakdown you tagged stays with the right scene.
    • Projects populated before this pick up that protection on their next update.

    Your logo on exports

    • On paid plans you can add your company logo in Settings, and it appears on call sheets, sides, schedules, DOOD, breakdown sheets, budgets, daily reports and other production PDFs.
    • Each project can use the company logo, its own logo, or no logo at all.
    • Every export has an Include logo box, ticked by default, so you can leave the logo off a single file.

    Sides

    • Sides now look like the script, on screen and in the PDF, with the scene number in both margins of every scene heading.
    • Every page of the Sides PDF carries a header with the project, the shoot day and cast member you filtered by, and page numbers.
    • The Export Sides PDF button and the scene picker are easy to read in light mode again.

    Easier-to-read buttons

    • Text on accent-colored buttons, tabs and badges across the app now has strong contrast in both light and dark mode.
    • In dark mode, accent buttons now get lighter when you hover over them, so their labels stay readable.
    • The budget’s Load and Save version buttons, and the screenplay’s New button, now match the rest of the app.

    A clean start for new workspaces

    • New workspaces start empty. No sample project is created when you sign up, and you land on “Start your first project”.
    • Sample projects that already exist in a workspace are untouched.
    • Signing up with an email that already has an account now tells you so, and says whether to use Apple, Google or your password, instead of promising an email that never arrives.
    • A wrong password on the sign-in page reminds you to use the Apple or Google button if that is how you signed up.

    Script import

    • A new project’s title now comes from the script’s Title (or the file name), never from the contact details on the title page, and a title you have typed is never replaced.
    • Importing a Final Draft or Fountain file now tags breakdown elements from the whole of each scene, not just its opening lines, so props, vehicles and characters mentioned later in a scene are picked up.
    • Scene headings split across two lines in Final Draft (INT. on one line, the place on the next) now import as one scene, so no more empty scenes.
    • Headings without INT. or EXT., such as OUTSIDE, SERIES OF SHOTS or INTERCUT lines, now import as shot lines inside the scene instead of as new numbered scenes.
    • Fountain files with scene numbers no longer put the number into the location name, so you get one clean location instead of one per scene.

    Screenplay editor

    • FADE IN:, FADE UP: and OPEN ON: now sit at the left margin, as in standard script format, even when you pick Transition or choose one from autocomplete.
    • Tab from a transition no longer turns the line into a scene heading. Shift+Tab turns a line into action and keeps you in the script.
    • Transitions such as FADE OUT. now keep their place after you save and reopen the script.
    • Transitions typed in lowercase are saved in capitals, so they stay in capitals if you change the line to action.
    • Typing in a brand-new, empty script no longer jumps the cursor back to the start after the first save.

    Editing

    • Changing a line’s type (Tab, the menu or a shortcut) keeps its bold and italic and leaves the cursor where it was.
    • Pasting into a scene heading, character or transition line keeps that line’s type, and pasting several lines turns them into proper script lines. Text pasted from other apps comes in as plain text.
    • An all-caps action line such as BOOM stays action and no longer turns into a character name when you save or reopen the script.

    Breakdown and strip board

    • The automatic breakdown now reads the last line of every scene, so something mentioned only in a scene’s closing line is tagged. Sides and the shot list include that line too.
    • Populate from script on the Breakdown page now does everything Push to breakdown does: it adds cast, locations and sets, and tags props, vehicles and more in each new scene. Scenes already on your board are never changed.
    • The first time you bring a script into a project with no schedule, its scenes wait in the strip board’s Unscheduled Scenes instead of all landing on one overfull Day 1.
    • Extra blank lines in a script no longer make later scenes pick up the next scene’s text in the breakdown, Sides or the shot list.

    Confirmation dialogs

    • The screenplay’s confirmation dialogs (updating the script from a new file, push to breakdown, locked script and discarding title page changes) are back to their proper width with left-aligned text.
    • The “Approve this location?” dialog in Locations lays out its buttons correctly again.
  17. October 6, 2026

    Safer saves in every tab

    • Daily Reports, VFX, Editorial, QC, Documents, Scouting, Screenings and the Waterfall now save just what you changed. On a slow connection, saving one note in a list of 30 took about ten seconds; it now takes about one.
    • Tasks, Rights, Festivals, Distribution, Pre-Sales, Revenue, Tax Incentives, Music Cues, Marketing, Script Versions, Petty Cash, Payroll, Casting submissions, the Bone Yard and the links between sets and locations do the same, and a save that changes nothing no longer tells other open tabs that someone else changed their work.
    • These lists keep the order you added items in after a save and reload, and an edited item stays where it was.

    Locations, sets and the shot list

    • Locations, Sets, shooting units, the Calendar and the Shot List now save just what you changed. On a slow connection, saving one edit to a list of 30 locations took about five seconds; it now takes about one.
    • Saving one of these without changing anything no longer tells other open tabs that someone else changed their work.
    • Locations and their blocked and permit dates, shooting units and camera setups keep the order you added them in after a save and reload.

    Budget compare

    • Compare two saved budget versions, or a version against your current budget, side by side, with the difference in dollars and percent for every account and line.
    • "Changes only" shows just the added, removed and changed lines, and you can export the comparison to PDF.
    • Saved budget versions now stay saved after a reload, including the one saved before applying a template.

    Call sheets

    • Call sheets are fully editable: General Call, shooting call, meals, wrap, sunrise and sunset, nearest hospital, safety notes, base camp and crew parking, and each actor’s pickup, makeup, wardrobe and on-set times. Fields save as you go.
    • The crew call list is grouped by department. A blank call means the General Call, and one click copies the crew from the previous day.
    • Add background with counts and calls from the breakdown in one click. Department notes sit beside the day’s breakdown items, and locations have map links.
    • The PDF includes everything, including hold (H) status and a two-day advance schedule.
    • AI schedule explanations no longer appear in a day’s notes.

    Take your whole project with you

    • Export project data now downloads your whole project as one ZIP: every record (screenplay and revisions, schedule, budget and versions, cast and crew, reports, Messages and more), your uploaded files, and a README listing what is inside.
    • It is available on every plan, including Free. Paid plans also get spreadsheet, Fountain and Final Draft copies.
    • It shows progress while it runs.

    Movie Magic and budget exports

    • New Movie Magic Scheduling export (Indie and up): a .sex file of your breakdown, in strip-board order, with scene numbers, sets, time of day, page eighths, synopses, cast and every element category.
    • Budget > Actions > "Export accounts CSV" gives every account and line with amount, units, X, rate, subtotal, fringes and total.

    Safety Scan

    • Safety Scan now reads the script text of each scene. Every finding quotes the line behind it, with a severity and the specialist to bring in. Night exteriors get a reminder to check whether the scene actually shoots at night.
    • It runs in the background with progress: keep working or close the tab, and the results apply when you come back.
    • It is priced by length: 1 credit per 5 scenes, minimum 5. The button shows the price first, you only pay for scenes actually scanned, and failed or canceled scans cost nothing.
    • Results say the scan is a planning aid, not a substitute for your safety officer.

    Edit anything you add

    • Music cues, deliverables, QC reports and issues, and editorial cuts and notes can be edited after you add them.
    • Casting headshots are saved and stay after a reload.
    • The Marketing EPK checklist remembers your ticks and is shared with your team.

    Privacy

    • The privacy policy now spells out exactly what each AI feature sends.
    • That includes that Safety Scan sends the text of the scenes it scans.

    Send call sheets by email

    • Send a day’s call sheet from the Call Sheets tab: everyone gets their own email with the PDF attached. Cast see their own pickup, makeup and on-set times; crew see their own call.
    • Choose recipients by cast, crew department or your Directory, add one-off addresses, and fix missing emails in the Send window. Crew rows now take an email address.
    • Each day shows its send history (delivered, opened, bounced) and you can resend to anyone it didn’t reach. Later sends are marked “Revised”.

    Safer sign-up

    • Signing up, signing in and resetting a password include a quick security check that stays invisible for most people.
    • New accounts confirm their email address before setting up a workspace, and temporary email addresses can no longer be used to sign up.

    Small fixes

    • Your credit balance updates as soon as a Safety Scan starts or finishes, and when unused credits are refunded.
    • Safety Scan treats everyday tools such as garden shears or a cooking knife as props to check, not weapons, unless the script uses them as one.
    • Budget compare counts added and removed accounts as well as lines.
    • The Send call sheet and Export project data windows are wider and easier to read.
  18. October 5, 2026

    New versions while you work

    • When a new version of MyNiverse is released while you have the app open, a banner says so, with Reload and Later. Later hides it until the app next has trouble reaching the new version.
    • Reload saves your changes first and waits for them. If something did not save, it does not reload and says why, and Reload anyway lets you discard what did not save.

    Public pages on a phone

    • The MyNiverse name at the top of the home, pricing, compare, help, Academy, changelog and legal pages no longer runs into the first link on a phone.
    • Signed in, "Back to the app" reads "Open app" on a phone, and on the narrowest phones the links move onto a second row instead of running off the screen.

    Push summary

    • A scene the push keeps that has no scene number is now named by the start of its heading in the summary, instead of an empty "()".
    • The other lists in the push summary do the same: a scene with neither a number nor a heading is counted ("and 1 with no number") rather than printed as a blank.
    • After Push to breakdown, an import or Populate from script, the summary of what changed now stays on screen, one line per outcome, until you close it or push again. It used to disappear after a few seconds. It says "Saving…" until your changes are saved, then "Saved", and says so with a Retry button if the save fails.

    Reloading after someone else’s changes

    • When someone else changed what you were editing, Reload now always brings back the saved version, even when it covers many areas at once. A read that fails is tried again, on its own if needed, instead of leaving you on "Try Reload again".
    • If the saved version still cannot be fetched, Reload refreshes the page for you, without the "Leave site?" prompt, because you have already chosen to discard those edits.
    • Clicking Reload the moment the banner appears no longer dismisses it without reloading.

    Faster loading

    • The app downloads less code before your first screen appears, so projects open a little faster.
    • Locking a script numbers scenes in a fixed order every time, so the same script always gets the same numbers.

    Database reliability and security

    • Every connection between the app and its database is now encrypted and verified.
    • Fixed a rare case where many requests at once could make a page hang or show another request's data.
    • Fixed a rare case where moving a strip, editing the script or changing shooting units just as another part of the project finished loading could put older data back.
    • The Saved indicator no longer disappears right after saving.
    • Saving large schedules is faster and safer: editing one scene, strip, shooting day or cast member now saves just that change instead of rewriting the whole schedule, and a save that changes nothing no longer tells other open tabs that someone else changed their work.

    Safer saves in more tabs

    • Editing an expense no longer unlinks petty cash entries from the expenses they paid, and editing a deliverable no longer unlinks its QC reports.
    • Expenses, Deliverables, Props & Equipment, Casting and the Budget now save just what you changed instead of rewriting the whole list. On a slow connection, saving one edit to 80 props took over half a minute; it now takes about a second.
    • Props, deliverables and casting roles keep the order you added them in, instead of changing order after a save and reload.
  19. October 4, 2026

    Pushing a long script

    • Pushing a long script to the breakdown saves much faster: a 128-scene push takes about a quarter of the time it did.
    • If the connection drops while a save is finishing, the app now checks whether the save went through. It no longer says "Save failed" and then "Someone else changed…" about its own save.
    • A scene a push keeps because the script no longer has it is left exactly as it was, with no new elements tagged on it.
    • A line of action written in capitals, or starting with "..", is no longer added to the cast as a character.

    Importing a script again

    • Deleting a screenplay and importing it again no longer doubles the board. When you push it, each scene is linked back to its breakdown scene by its heading and opening action, so its elements, strip and shooting day stay with it.
    • A scene that is new in the file is added once. A scene the file no longer has is kept and listed, never deleted.
    • Push to breakdown shows what it will do before you confirm: how many scenes are linked, how many are new and how many are no longer in the script.
    • Scenes from before scene ids are linked to the script by what they say, never by their position, so a scene inserted early in the script no longer moves every later scene's breakdown onto the wrong scene. When two scenes cannot be told apart, neither is linked or added, and the summary names them.

    Search from the Strip Board

    • On the Strip Board, Ctrl+K finds a scene and shows it on the board: the board scrolls to its strip and highlights it. From other tabs a scene still opens in Breakdown.
    • A scene in the Bone Yard opens the Bone Yard at that scene, and a scene that is not on a shooting day is shown in Unscheduled Scenes, with a note saying where it is.

    Sides and Populate from script

    • Sides shows "Pages" and "Scheduled" separately when the list includes scenes that are not on a shooting day, such as a scene in the Bone Yard. The scheduled figure now matches the Dashboard and the Shooting Schedule.
    • While Populate from script runs, it says what it is doing, for example "Updating 4 scenes" or "Adding 1 scene, updating 3", instead of "Adding" every scene in the script.

    Page counts that agree

    • A script's length is now the same number everywhere: the Screenplay toolbar, Settings › Script Versions, the script PDF and Final Draft export all measure it the same way.
    • Totals of scene page counts are labeled as scheduled pages, for example "Scheduled Pages" on the Dashboard and the Schedule. Every scene counts as at least 1/8 of a page, so a script of many very short scenes schedules a little longer than it prints.
    • Scenes imported from a Final Draft, Fountain or PDF file get their page counts from the same measurement as the Screenplay, instead of an estimate.
    • Pushing a rewritten script to the breakdown updates each scene's page count to match the script, and the summary says how many changed.
    • Script versions recorded before this change show "Scheduled: N pgs", because their text was not kept and their length cannot be measured again.

    Search everything with Ctrl+K

    • Press Ctrl+K (⌘K on a Mac), or select Search in the top bar, to search the whole project at once: the script, scenes, characters, locations, breakdown elements, props, beats, the pitch, cast and crew, tasks, documents, messages and your ideas.
    • Each result shows where the words matched and opens the right place: a script line opens the Screenplay at its scene, a character opens their bible, a beat opens the outline at that beat.
    • Small typos still find what you meant, and you can narrow a search with a filter such as /scene, /char, /loc, /prop or /msg.
    • Type > to run a command: go to any tab, start a new beat, task or idea, export the script as a PDF, turn on Deep focus or switch the theme.
    • You only see results from the parts of the project your role can open, and private ideas stay private.

    Mention characters, locations and beats with @

    • In Treatment / Beat Sheet (beat text and act or sequence summaries) and in a character's bio, arc and notes, type @ and a few letters to pick a character, location or beat from the project. Arrow keys and Enter or Tab insert it; Escape closes the list.
    • A mention shows as a highlighted name. Hover over it for a short card (a character's summary and arc, a location's real place and address, a beat's act and opening lines), and click it to open what it points to.
    • Renaming a character updates its mentions everywhere. A mention of something that was deleted shows in gray as "deleted character", "deleted location" or "deleted beat".
    • Characters, locations and beats now list where they are mentioned, under "Mentioned in", with a link back to each place. You only see places your role can open.
    • The treatment PDF and print show a mention as plain text, for example "@Mara".

    Mention fixes

    • The hint text in an empty beat, summary or character field now sits inside the box instead of below it.
    • Escape closes a mention's card however it opened: by pointing at the mention, or by selecting it in the text.
    • Leaving a field after picking a mention no longer jumps the cursor back to the start of that field when it saves.
    • A mention at the end of a line no longer saves with a space after it.
    • A long nickname in the mention list no longer hides the name, and on a phone the list keeps a margin from the screen edge.

    Characters: want, need and flaw

    • Each character now has Want (what they're consciously after), Need (what they actually need) and Flaw (what stands in their way), under the summary.
    • You can @-mention characters, locations and beats in all three, and they show under "Mentioned in" like the bio, arc and notes.
    • A character's hover card shows their want, need and flaw first, and search finds words in them.

    Search fixes

    • Search results arrive several times faster: the whole project is searched in one request to the database instead of a dozen.
    • A filter on its own, such as /loc or /beat, now lists the project's locations or beats instead of showing nothing.
    • Opening a search result keeps you on it. A scene opened from the Strip Board no longer jumps back to scene 1 in the Breakdown, and a script result stays at its scene while the page finishes loading. The address carries the result too, so a reload lands on it.
    • Select all and paste work in the search box straight after Ctrl+K, and reopening search selects your last search so typing replaces it.
    • A task result opens Tasks at that task. New task from search puts the cursor in Title.

    Getting around

    • Switching tabs now opens the new tab at the top, instead of as far down as you had scrolled on the last one.
    • On a phone, the top bar fits again with search in it, and your profile button is back on screen.
    • Fixed a brief blank flash of the whole app when the Strip Board first opened, which could also take the cursor out of the search box.

    Strip Board

    • A scene is now always in one place: on one shooting day, unscheduled, or in the Bone Yard. A board that would hold a scene twice is not saved.
    • The Auto-Stripboard and the AI schedule wizard leave scenes in the Bone Yard where they are. Restore a scene first if you want it scheduled.
    • Fixed a scene that could show on a shooting day and in the Bone Yard at the same time after the Auto-Stripboard rebuilt the board.

    One scene per scene number

    • Breakdown's "Populate from script" now reads your current screenplay, the same way Push to breakdown does. It used to read the text from the original import, which could create a second copy of scenes you already had.
    • A project can no longer hold two scenes that shoot under the same scene number. If a merge cannot tell which scene a heading is, it lists the heading as not added instead of creating a copy.
    • When the script drops a scene, the board keeps it. If the script gives its number to another scene, the kept scene shows no number instead of sharing it.
    • Entering a scene number in the Breakdown that another scene already uses is not saved, and the message says why.

    Sides and the Strip Board

    • Sides and the Shot List take each scene's text from the current screenplay, so a scene shows its own pages after the script is edited. "All Scenes" lists them in script order.
    • The Dashboard's Scheduled Pages tile counts only scenes on the schedule, so it matches the Schedule tab.
    • A link to a scene in the Breakdown scrolls the scene into view even when the Conflicts panel is open above it.
    • The Strip Board opens faster: saved versions load their boards when you select Load, not every time the board opens.
    • The Task Board header reads "1 task" instead of "1 tasks".

    Small fixes

    • Counts now read "1 scene", "1 day" and "1 page" instead of "1 scenes" on the Strip Board, Schedule, Dashboard and other screens.
    • The Dashboard's average pages per day now uses only the pages on the schedule, not scenes in the Bone Yard or unscheduled.
    • Omitted scenes no longer show "0/8" in Script Statistics or an empty time estimate on their strips.
    • Breakdown's "Populate from script" button counts only the scenes still in the script, not omitted ones.
    • Search engines are kept out of the app, account and sign-in pages, and out of the help center and Academy until they are ready. Test sites are never indexed.

    Loading and wording fixes

    • If a tab cannot load its data, it now tries again by itself. If that fails too, the tab shows what happened and a Try again button, so it never stays on "Loading..." for good. Try again reloads everything the tab was missing at once.
    • Push to breakdown says what it really does before the script is locked: scenes keep their breakdown elements and strips, and their page lengths are measured again from the script.
    • The Auto-break preview counts only scenes still in the script, not omitted ones.
    • Sides no longer show a locked script's scene number, such as "#1#", at the end of each scene heading.

    Messages

    • Deleting a message now leaves "Message deleted by" and the person's name, with the time, in its place for everyone in the channel. Its words are no longer shown.
    • A deleted message no longer counts as unread, and it can't be edited, pinned or deleted again.
    • Export project data lists deleted messages with who deleted them and when, so the production's record has no gaps.
    • Only Producers, owners and admins can delete a channel. The 1st AD, Director, Writer and Dept Head still post and create channels, and the permissions grid says what each Messages level allows.
    • A deleted channel leaves Messages for everyone, but it and its messages stay in Export project data, marked deleted.

    Academy and help center

    • Passing the free Academy quiz now invites you to create an account and start your progress toward Module 2.
    • The help center is grouped the way the sidebar is: Project Hub and Tools are now separate filters, and Home has its own group for the Dashboard, Calendar, Analytics and Templates.
    • Help group headings and filters use the same names as the sidebar, such as Pre-Production, Post-Production and Getting Started.

    Safer deletes and easier-to-read hints

    • Deleting a screenplay from the Screenplay "More" menu now opens a confirmation box in the middle of the screen. Type the screenplay's title, or DELETE, to confirm.
    • Deleting a project from its card menu, and deleting an idea, use the same confirmation box. A project also needs its title or DELETE typed in.
    • A quick double click can no longer delete by accident: the box ignores clicks in the moment after it opens. Escape, Cancel or a click outside it backs out.
    • Hints, captions, badges, status pills, counts and table headers across the app, including the notes under Messages in the permissions grid, are now at least 12px.
    • An archived project's card menu no longer looks grayed out, and double-clicking Delete no longer highlights a word in the confirmation box.

    Screenplay

    • The Screenplay now opens with the navigation and production tools showing, every time. Select Deep focus in the toolbar to hide them and keep only the page; Esc or Exit focus mode brings them back.
    • Deep Focus lasts until you leave the Screenplay, and is not carried over to your next visit.

    Pricing and the new Compare page

    • The plan comparison on the pricing page is grouped by job: writing and development, planning and scheduling, the shoot, finance and distribution, team and exports, and AI. Each limit says which plan lifts it.
    • A new "Step up" section shows what each plan adds over the one below, such as scheduling the whole script on Indie and Final Draft (.fdx) export on Pro.
    • A new Compare page shows how one MyNiverse project covers development through distribution, next to the kinds of tools productions usually combine. It is linked from the header and footer.
    • On a phone, the plan comparison is one table that scrolls sideways with the feature names pinned, instead of a separate list for each plan.
  20. October 3, 2026

    Academy

    • The new Academy at /academy shows every Learning Hub course and lesson as a public page you can read without an account.
    • The first quiz of Production Budgeting Fundamentals can be taken without an account. Create one or sign in afterwards and the result is added to your Learning Hub, with its XP.
    • A badge page lists all 21 badges and how to earn each one.
    • In lessons, a line followed by a bulleted list now shows the list as a list, in the Learning Hub as well.

    The Free plan

    • Free now includes 2 active projects, and archived projects no longer count toward any plan's project limit.
    • Free is for one person: inviting teammates and sharing projects are on paid plans, and the Team page says which one.
    • Free exports PDF only, with a small MyNiverse line on the first page instead of a watermark across every page; other formats name the plan that unlocks them.
    • Final Draft (.fdx) export is now on Pro and Studio. Importing a Final Draft script stays on every plan.
    • On Free, the strip board and schedule cover the first half of your script, in script order, and always at least one scene, so a one-scene script can be scheduled. The rest shows on the board, locked, and the AI schedule wizard tells you before it charges.

    Free plan follow-ups

    • The sample project is never limited: its whole script can be scheduled on any plan, and it never takes one of your project slots.
    • Deleting the sample project does not change how many projects you can create, since it never counted.
    • CSV, Excel, Fountain, Final Draft and the other paid exports are now made on our servers from your saved project, and any edit you just made is saved first.
    • Export project data, the full project backup, stays available on every plan, Free included.

    More staging fixes

    • Project cards, Ideas, Team and Integrations show dates in your own time zone from the first page load, and the projects page no longer reloads part of itself on open.
    • Dragging or dropping a locked scene onto a day on Free now says why it stays unscheduled, instead of looking placed or doing nothing.
    • Archiving the project you have open moves its card to Archived straight away.
    • The Export panel shows which formats your plan includes as soon as it opens.
    • The pricing page has its own browser title, the home page footer offers Back to the app when you are signed in, and the help center header fits a phone.

    Small fixes

    • Learning Hub dates show your local day from the first page load, even before you pick a time zone.
    • The help center, changelog, legal pages and home page show Billing and Back to the app when you are signed in, and their header no longer wraps on a phone.
    • Export project data names the file with your local date, and the Messages times inside it use the same format as the export time.
    • Team, Billing and Integrations have proper browser titles, and the invite form's fields are no longer cramped.
    • Scene counts leave omitted scenes out everywhere, matching the exports: the Strip Board and its day totals, the schedule, Breakdown, Dashboard (including location usage and cast workload), project cards, budget and conflict checks, and the AI tools.

    Search the help center

    • The /help page now has a search box: results appear as you type, across every published help page, and open the matching section.
    • Search forgives typos and knows production shorthand, so "callsheet", "DOOD", "FDX" and "first AD" find the right pages.
    • Phase chips (Getting started, Pre-production, Financing and the rest) narrow the list or the results, and / jumps to the search box.

    Live Messages, learning progress and help

    • Messages is now a real team chat: every message is saved with its sender and arrives live for everyone in the channel.
    • Unread counts appear on each channel and on the Messages entry in the navigation.
    • Learning Hub progress is saved to your account, badges can actually be earned, and the XP shown is the XP awarded.
    • A public help center is live at /help, and every tab has a Help link to its page in the manual.
    • Opening a project no longer changes the Updated date on its card, and Funding says "No target set" instead of 0% funded.

    Learning Hub, roles and Messages

    • Learning Hub, Courses and Badges are now open from anywhere, even without a project, and streaks and badge dates follow your own time zone.
    • Submitted assignments can be edited; the XP from your first submission stays as it was.
    • Scholar now needs three quizzes passed at 90% or better, and Overachiever ignores courses you have not started.
    • Directors, Writers and Department Heads can now post in Messages alongside Producers and 1st ADs; Cast & Crew can read.
    • Export project data now includes your Messages channels and history.

    Treatment and Final Draft export

    • New Treatment / Beat Sheet tab: organize your story into acts, sequences and beats, and reorder them by drag or keyboard.
    • Start from the 15-Beat Structure, write act and sequence summaries, and use Split into beats to break a passage apart.
    • Export the treatment as a PDF, with your line breaks kept.
    • Final Draft (.fdx) export now writes your actual screenplay: every element, dual dialogue, scene numbers, A-numbers, OMITTED scenes and the title page.
    • On a script that is not yet locked, the Final Draft file and the script PDF number scenes the same way the scene navigator does.

    Characters linked to cast

    • Cast, Casting and breakdown elements now link to a character, so call sheets, the DOOD, exports and the schedule follow the role even if the name changes.
    • Characters shows who plays each role, and the character pickers on Cast and Casting offer Link to character.
    • A linked row can set its own "Name on paperwork", or be unlinked from its character to use a custom name.
    • "Populate from Script" is now "Populate from Characters", and it only adds rows; it never replaces ones you already have.
    • Uncast roles print as TBD, and a variant like SARAH (YOUNG) is counted as its own character.

    PDF downloads, incentives and pricing

    • Daily Reports, Documents, Budget and VFX exports now download as real PDF files, generated directly with all text treated as text.
    • A daily report can be returned to draft or deleted, and Mark Submitted records your name.
    • Incentives calculations are saved with the as-of date of their rates, and Funding reads those saved calculations and your real equity.
    • AI Review and AI Chat show their credit cost before you click, and AI Review offers "Show on board" for each suggestion.
    • The pricing page lists only features that exist and marks your current plan; in-app plan changes now live under Billing, and navigation was simplified for launch.

    Omitted scenes and exports

    • Omitted scenes no longer appear as live scenes in the schedule CSV, Excel and Movie Magic exports, call sheets, sides, the Day Out of Days, breakdown sheets or a new Daily Report.
    • The one-liner, the shooting schedule and the scene order report keep an omitted scene’s place as one "12 OMITTED" line that counts toward no total.
    • On the Breakdown an omitted scene is a single OMITTED line, and an omitted strip shows only OMITTED: no cast numbers, page count, set or synopsis.
    • Fountain exports are standard Fountain by default. Turn on "Include scene IDs (for re-import)" only for a file you will bring back into MyNiverse.
    • Asking for an export of a project from another workspace now says the project was not found.

    Faster project opening and polish

    • Opening a project reaches a loaded Dashboard sooner: it draws as soon as the board arrives, and its data is fetched once instead of twice.
    • The Export panel closes with Escape and puts focus back on the Export button, and on a phone the first tap on an export works.
    • The menu on a project card has a name for screen readers and closes when you click elsewhere.
    • On the Free plan the Strip Board explains the limit once, and dragging a locked strip no longer selects its text.
    • The home page, sign-in, sign-up, password pages, workspace setup, the schedule wizard and the admin pages have their own browser titles.
  21. October 2, 2026

    Dual dialogue and a calmer toolbar

    • Write dual dialogue with Cmd/Ctrl+D or a trailing ^; the pair prints side by side in the script PDF and in Sides.
    • Final Draft imports keep their dual dialogue.
    • The editor toolbar is grouped by what you are doing, with less-used controls in the More menu.
    • Deep Focus mode is down to five controls: title, save status, Screenplay notes, Story bible and Exit.
    • Omitted scenes stay retired through pushes and re-imports, and fast typing no longer drops a key or freezes the page.

    Logline & Pitch and Characters

    • New Logline & Pitch tab for each project, with its own permission setting.
    • Project cards show the genre you set instead of a placeholder.
    • New Characters tab: one record per character, with aliases, rename and merge.
    • Import characters from the script, and see cues in the script that are not yet linked to a character.

    Role presets, access requests and billing

    • Role presets fill the permission grid in one step; a module set to None is hidden, and Read access shows no edit controls.
    • Members who open a hidden area can ask the workspace owners for access instead of seeing an error.
    • Budget and investor data are only sent to people allowed to see them.
    • Annual plans receive all twelve months of credits up front, and plan credits reset each billing cycle.
    • Changing plan updates your existing subscription in place, and upgrades carry your remaining plan credits over.
  22. October 1, 2026

    Safer saves and a steadier calendar

    • If someone else changed the same data since you loaded it, your save is refused with a message instead of silently overwriting their work.
    • Each save goes through as a single all-or-nothing request, so a dropped connection cannot leave half a change behind.
    • Prep and wrap days follow the shoot and keep their intended gap, counted in work days; days you placed yourself are never moved.
    • Add a day straight from the Calendar tab; only a confirmed change in Settings reschedules shoot dates.
    • Auto-Stripboard honors Group by day/night and Prioritize cast availability, and keeps actors off their blocked dates.
  23. September 30, 2026

    Media library and tidier navigation

    • New Media library for project files, and Props & Equipment moves to Logistics with cost per item and rental totals.
    • Posters, photos and media are stored on Cloudflare R2 and served through private, expiring links.
    • Call Sheets moves to Production, and Top Sheet sits under Financing.
    • The script opens in Deep Focus, and Hide tags clears the page for reading.
    • In a revised script PDF, a page is colored only if that revision changed it.
  24. September 29, 2026

    Scene numbers that hold through revisions

    • Every scene keeps a permanent identity, so tags, notes, VFX shots and the strip board follow it when scenes move or are renumbered.
    • Lock for production writes the scene numbers into the script, records the White shooting script and moves the next revision to Blue.
    • After the lock, new scenes get A-numbers and cut scenes stay in the script as numbered OMITTED stubs.
    • Re-importing a script matches scenes by heading and shows you what matched.
    • Undo now works on headings and character cues, and a forgotten password has a reset path.
  25. September 28, 2026

    Script lock, the AD change queue and tagging

    • Once a script is locked, the strip board is frozen for everyone except the AD.
    • Script changes after the lock land in a queue beside the board, where the AD sees what each change costs and can accept it or decline it with a reason the writer sees.
    • Tag Mode tags the script you are writing in: double-click to tag, and removing a tag removes its breakdown element.
    • Bold and italic survive saving without changing the page count, and the side drawer no longer squeezes the page.
  26. September 24, 2026

    More accurate scheduling

    • Scene lengths are measured from the formatted script and shown in eighths everywhere.
    • Schedule by the light a scene actually needs, not what its slugline says.
    • The optimizer fills days instead of opening new ones, treats rooms in one house as one address, and respects an actor's day cap.
    • Call sheets and sides list scenes in shooting order.
    • A failed save stays visible, retries when you reconnect and warns before a reload.
  27. September 22, 2026

    Revisions, Ideas and one script per project

    • Revisions work end to end: a revision badge, a changed-pages PDF export and read-only past drafts.
    • The editor paginates exactly like the PDF, and typing is far more responsive on long scripts.
    • Each project has one screenplay, and it belongs to the project rather than to whoever created it.
    • Ideas is a workspace-wide vault in the top bar, and an idea can graduate into a project.
    • Every tab has its own address, so refreshing lands on the same screen, and the theme no longer flashes on load.
  28. September 13, 2026

    Screenplay editor and the schedule wizard

    • Final Draft-style writing and formatted preview, reader mode and a scene navigator.
    • Writing and importing a script are one flow, and PDFs from Movie Magic or Final Draft import cleanly.
    • The schedule wizard turns cast and location availability into shooting days, running in the background and offering a calendar step for prep and wrap.
    • Project posters, a full breakdown report and a DOOD that covers props, wardrobe, vehicles and animals.
    • Over-scheduled cast are flagged on the Cast board, and an indicator shows when your work is saved.
  29. September 7, 2026

    Per-project team access and billing safety

    • Members can now be scoped to specific projects instead of the entire organization.
    • Billing page and admin actions are locked to owners and admins.
    • PostHog analytics and session replay wired up for beta testing.
    • Marketing home rewrite with a new hero image and legal pages.
  30. September 6, 2026

    Database backend and sign-in

    • Sign up with magic link, password, or Google.
    • Organizations and multi-project workspaces backed by Postgres.
    • Stripe checkout wired to an automatic credit ledger.
    • Admin surface for support tooling behind a role check.

    Team management

    • Dedicated /settings/team page for managing membership.
    • Per-user permission editor across nine modules with read, edit, and delete controls.
    • Invite acceptance flow that lands new users directly in the right organization.
    • Organization switcher in the top bar for people who belong to multiple workspaces.

    Annual billing and per-seat pricing

    • Monthly and annual toggle on the pricing page, with 20% off for annual billing.
    • Add teammates at $9.99 per seat per month.
    • Netlify deploy pinned to Node 24 for consistent builds.
  31. September 5, 2026

    Unified people across projects

    • Cast, crew, vendors, investors, press, and contacts now share a single global Person record.
    • Casting tracker, vendor directory, and marketing hub read and write the same people.
    • Boot migration derives project people from legacy data automatically.
    • Rental reports and funding dashboard flipped to the shared collection.
  32. September 4, 2026

    Foundation

    • New design system with dark and light modes.
    • AI-powered script breakdown, budget chat, and VFX breakdown.
    • Sample project seeded on organization creation ("THE HOLLOW").
    • Toolchain upgraded to Node 24 and the latest major versions across the stack.
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